ohgoditsafurry:

foervraengd:

Okay so I followed this video about foreshortening and…

Sycra. I love you so much for making this video.

YOU GOTTA BE FUCKING SHITTING ME

slimeous:

ドットアイコン 魔女と概念

hyrulian-link:

Free kaworu nagisa tile wallpaper

saberswinterwonderland:

Other OFF backgrounds.

Including three ballville backgrounds, monorail scene, and the lone purple battle time background which I forgot to add onto the other photoset.

They are 1000x750.

Enjoy!! nwn

saberswinterwonderland:

Here are some OFF “battle time” backgrounds.

All from the game and sized at 1000x750.

enjoy! c:

flamingfiretrucks:

SO HEY i made a zacharie background

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isn’t it cute? u v u

u guys can use it if you wanna (just give credit somewhere ok pls and thank u)

kaiami:

I know a ton of you have been waiting for this one. Teaching you to make your own plastic keychains!

To start off, I think the biggest question everyone has is what I use to make them. I work with shrink film. You might be familiar with Shinky Dink brand shrink film as a kid. I use Grafix brand white inkjet shrink film. The inkjet kind is relatively pricey compared to the regular kind. If you’re using regular, I don’t recommend you stick it in your printer. Sharpie markers would be good for that.

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Alright, now open up the file with the images that you’re working with. Make sure your images are a lot bigger than you want your finished product to be since they shrink significantly.

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You’ll also want to lighten the opacity to about half. I go somewhere between 50-60%.

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Now print your image out! I’ve found that it works best for me when I have it at the plain paper setting, and standard print quality.

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Holepunch with a 1/4” holepuncher BEFORE you shrink them. It’s so much more work to have to punch holes when your plastic is thick!

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Cut out your design, leaving the amount of border you want.

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Set them on a tray for convenience. An aluminum foil sheet works too, but I recommend cookie trays because they are easier and quicker to get out of the oven.

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Preset heat. Your shrink film package will tell you what temperature to set it at, but I find that it isn’t always accurate for me. I generally set temperature to 350 degrees or so.

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Put them in the oven. Remember to keep track of time! I leave them in for about a minute and a half.

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After time is up they should be super small! Magic!

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If your charms are not flat, put something heavy on it right out of the oven when they are still hot and malleable.

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If you’d like to, you can seal them now. In my last two batches, I used clear topcoat nail polish. The problem with that is that I need between 3-5 coats of it, and it takes a while to dry. I’ve been experimenting with modpodge.

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For lariats, you can use jump rings or lobster clasps.

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Here is one that I made that wasn’t sealed. The finished texture after shrinking is a little bit rough. There’s nothing wrong with leaving them unsealed, but because they are inkjet printed, the colors wash right of without protection.

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This is one that was sealed with modpodge. The colors become a little more vibrant and smooth and water resistant. Things often get stuck on when applying or drying so be careful.

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These ones down here were sealed with clear nail polish. They come out shiny if you put enough coats, but the grainy texture will still be there.

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Well, there ya go! Have fun making your own keychains!

animebarackobama:

the kawaii pattern post!! + links to original website w/ color palates

1/?

7u7:

I’ve been playing so many RPG-Maker games lately so I’m gonna make a little recommendation post for my own reference, and for anyone who’s interested.

  • Flesh Child - It’s an exploration-based game in the very early stages of development so there’s only two areas accessible, but what’s there is very original and very interesting (and fairly disturbing too).
  • Yume Nikki - I know everyone already knows about Yume Nikki, but I’ll list it anyway. It’s huge and it’s beautiful, and it’s inspiring enough to have a whole wiki devoted to the fan-games it’s spawned.
  • .flow - A pretty popular Yume Nikki fangame, with much more emphasis on horror than that game. Still focuses on exploring a surreal dreamscape to find effects, but it’s a little more lucid and outwardly scary. There’s a few jump scares, but most of its horror comes from the absence in between. Some great pixel art and character designs too.
  • Ib - A story-driven horror adventure about a little girl who gets lost in a museum, where the way you interact with the other characters drastically changes the outcome of the story. Some good puzzles and memorable characters.
  • Lisa - A big trigger warning on this one, and the only one I would say I didn’t actually enjoy. Because you aren’t meant to enjoy it. It’s meant to be disturbing and upsetting, and it’s very good at it. It’s not quite horror and there’s no jump scares, but it’ll leave you feeling uneasy for a while.
  • The Mirror Lied - An abstract story that leaves so much open to interpretation, I don’t think I can even summarize it. It’s very short though, and it’s worth checking out.
  • To the Moon - By the same people as The Mirror Lied, but much more straight-forward and, I think, more enjoyable. Some extremely well-written dialogue makes the characters feel very real, and it even made me cry. It’s the only game here that costs money, but I think it’s worth the price. The link leads to a trailer that summarizes it well.
  • Penpals - A cute and short (yet deceptively unsettling at times) game that’s been floating around tumblr. The art is great and it’s full of weird little bits of personal wisdom.
  • Schuld - A horror-action game where you start off as a man wandering through a dying world in which human limbs are the only thing of any value, and it only gets weirder from there.
  • OFF - The link describes OFF far better than I ever could, but if I could only recommend one game here, it’d be OFF. Probably the largest amount of original content I’ve ever seen in an RPG-Maker game, it’s an actual turn-based RPG full of great surreal art and some kick-ass music.
  • The Witch’s House - A puzzle/exploration game about a girl trapped in a house that tries to kill her in countless creative ways. You’re going to die a lot, but that’ll be nothing compared to how it leaves you feeling at the end.
  • Space Funeral - I think this screenshot speaks for itself.